![]() ![]() You can see the current set speed for each direction by looking at the indicator lights above the sonar monitor. To remain stopped, you will want it set to neutral, provided you have no excess water inside. Just like with a navigation terminal, you must cancel out your movement to brake. It is a neutral level to not influence the submarine to dive or rise, assuming there is no excess water inside the vessel. Also, the neutral button is, like with the engines, not a brake. Also, like the engine buttons, it is important to understand that they represent a certain fill level not an increase or decrease in fill. These directions are assuming there is no excess water/hull breaches in the submarine, which like with a navigation terminal, would make the vessel sink and throw off controls. The dive buttons represent higher fill levels, and the rise buttons represent lower fill levels. To remain stopped, however, you'll want to apply no thrust.Īs for the ballasts, while the buttons control the fill level, the arrows still represent the direction they are intended to make the submarine move: Also, the no thrust button is not a brake it just means the engines aren't applying force in any direction. For example, repeated pushes of forward low thrust won't result in high thrust it will remain at the low thrust level until a different button is pressed. It is important to understand that each button represents a certain thrust level, not an amount of increase/decrease. Pushing the button makes the engines apply a certain amount of force in the direction. ![]() The engine buttons and their arrows are quite simple: The current force in a certain direction is displayed by the indicator lights above the sonar monitor. There are also two buttons for no horizontal or vertical force. The direction the arrow is pointing represents the direction it will make the submarine move, and the number of arrows represents the speed, or how much force will be applied in that direction. ![]() The direction and speeds are indicated by the arrows next to the buttons. There is a set of buttons for each 4 directions that the submarine can travel, and two speeds for each direction. There is a sonar monitor next to the buttons for viewing the map.įirst, let's go over the buttons as a whole. Rather than by use of a navigation terminal, the engine thrust and ballast level of the Model 150 are controlled by buttons. It has a unique room layout, and has a more realistic shape. The sub is well armored, and has all essential equipment. The only area lacking fire coverage is the top left, but the focus of this sub wasn't firepower, and it's not a huge blind spot. It also has a depth charge tube on the bottom right. The sub has 2 railguns that provide decent coverage despite their numbers. It's actually not as hard as you'd think, and quite fun once you get the hang of it. There is no autopilot, and you have to control the engines and ballasts through buttons with a sonar monitor next to you. The main feature about it is the fully manual driving control. Out of interest, they brought the blueprints to the JSC who began small-scale manufacturing on the sub for those interested in using it.Īnyways, about the sub. While some explorers were searching through an abandoned submarine factory, they found the blueprints for the Model 150, along with logs of it being successful in its time. ![]() The story behind it is that it's a very old model (in the Barotrauma future time) that has been forgotten over the decades. This submarine is a bit different than the others I've made. Just put the artifact in there, and you don't have to worry about oxygen loss or fires. One final feature I'd like to point out is the artifact containment chamber by the airlock. The batteries should have enough charge to get through a good long round, even if disasters occur. Electrical fires hardly ever happen in the Torrent. This means there is one less thing for griefers to blow up, and load fluctuations can be handled well. Anywhere in the submarine can be easily closed off to contain floods, and each side of the submarine has it's own pump that all water drains down into. First off, the reinforced ends of the submarine reduce crash damage from all directions, and help protect certain highly-important rooms. Another major part of the design is resistance against floods. The 5 railguns can reach pretty much anywhere around the vehicle, and I included a good stock of railgun shells (including nuclear), and there is a locker full of C4 to put in the shells. Just like all the other subs I work on, the Torrent has a lot of focus on firepower. ![]()
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